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Street Fighter Reboot Lands With Brawling Reviews and a Modest Box Office Bet

Paramount's star-studded relaunch of the Capcom fighting-game franchise split critics between delight and dismay as it opened in theaters nationwide this weekend.

Street Fighter Reboot Lands With Brawling Reviews and a Modest Box Office Bet
An empty movie-theater auditorium, where the Capcom reboot opened in wide release this weekend. — Photograph: Toni Pomar / Unsplash
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Paramount's big-budget reboot of Street Fighter opened in wide release on Friday, arriving with a cast stacked with wrestlers, musicians and action stars and a critical reception that split sharply down the middle. Directed by Kitao Sakurai, best known for the anarchic comedy "Bad Trip," the film reimagines Capcom's fighting-game roster as a globe-spanning martial-arts tournament story centered on the rivalry between Ryu and Ken and Chun-Li's hunt for the warlord M. Bison.

The property has a famously uneven history on screen. The 1994 live-action "Street Fighter" starring Jean-Claude Van Damme was a critical punching bag despite turning a profit, and a 2009 spinoff centered on Chun-Li fared even worse with audiences and critics alike. Paramount and Capcom have spent years trying to engineer a version that could win over both longtime players of the arcade series and mainstream moviegoers who know the characters only by reputation.

The film's Rotten Tomatoes page showed a 42% Tomatometer score from 93 critic reviews as of Saturday, against a far warmer 80% audience score from early verified ratings — a gap that mirrors the divide in individual reviews. Metacritic's early tally has tracked in the mid-40s. Reviewers have been especially split on tone: some have praised the film's willingness to embrace the source material's inherent silliness, while others found the tonal whiplash between hand-drawn animated flashbacks and live-action brawling simply exhausting.

A fractured, hyperactive adaptation

William Bibbiani's review for TheWrap captured the divide within a single notice, arguing the film works as spectacle even when it fails as storytelling.

"Kitao Sakurai made every possible 'Street Fighter' movie at the exact same time... I for one embrace this Frankenstein monster."

William Bibbiani, TheWrap

The cast includes Noah Centineo as Ken, Andrew Koji as Ryu and Callina Liang as Chun-Li, with David Dastmalchian as the villainous M. Bison and Jason Momoa taking on the mutated brawler Blanka. Former wrestlers Cody Rhodes and 50 Cent round out the roster as Guile and Balrog, a casting approach that leans into the games' pro-wrestling-adjacent showmanship, and the production used hand-drawn animated sequences, produced by the studio Titmouse, to render some of the more fantastical fight flashbacks.

A box office gamble

Heading into opening weekend, trackers disagreed sharply on how the film would perform. According to tracking compiled by Comic Basics, projections for the domestic opening ranged from as low as $22 million from Box Office Theory to as high as $40 million from Box Office Pro, with most estimates clustering in the high $20 millions to low $30 millions. That would put the film roughly in line with or slightly behind 2025's "Mortal Kombat II," which opened to $38.5 million, and well behind the $60 million debut of the original "Resident Evil" franchise relaunch years earlier. Paramount has not confirmed an official production budget, though reporting has placed the figure in the $100 million-to-$120 million range, a sizable bet on a franchise that has never cracked $100 million worldwide in any previous film version.

The film opened against two other new wide releases, the Jane Austen adaptation "Sense and Sensibility" and the survival thriller "Whalefall," splitting a crowded October marketplace three ways before next week's "Clayface" arrives to add further competition. Early audience makeup skewed heavily male, according to tracking firms, with premium formats including IMAX expected to provide an outsized share of the weekend's revenue.

What happens next

Studios with video-game intellectual property have had a rocky track record translating fighting-game franchises to the screen, and Paramount and Capcom will be watching the next several weeks of grosses closely to gauge whether the project's irreverent approach can sustain word of mouth the way 2023's "The Super Mario Bros. Movie" did, or fades quickly the way other adaptations have. Industry attention will now turn to Monday's confirmed studio-reported grosses, and to whether international markets — where the Street Fighter brand has historically had deep roots, particularly in Asia — provide a stronger floor than the domestic debut alone would suggest.

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Carla Ferro · Culture Correspondent

Writes on culture for UBStandard — art, books, exhibitions and the ideas moving through Europe's cultural capitals.

[email protected]
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